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Nintendo GameCube hardware specifications:
MPU ("Micro Processing Unit") Custom IBM Power PC "Gekko"
  • Manufacturing Process
  • 0.18 micron IBM Copper Wire Technology
  • Clock Frequency
  • 485 MHz
  • CPU Capacity
  • 1125 Dmips (Dhrystone 2.1)
  • Internal Data Precision
  • 32-bit Integer & 64-bit Floating-point
  • External Bus
  • 1.3 GB/second peak bandwidth

    32-bit address space

    64-bit data bus

    162 MHz clock

  • Internal Cache
  • L1: Instruction 32KB, Data 32KB (8 way)

    L2: 256KB (2 way)

       
    System LSI Custom ATI/Nintendo "Flipper"
  • Manufacturing Process
  • 0.18 micron NEC Embedded DRAM Process
  • Clock Frequency
  • 162 MHz
  • Embedded Frame Buffer
  • Approx. 2 MB
      Sustainable Latency: 6.2ns (1T-SRAM)
  • Embedded Texture Cache
  • Approx. 1 MB
      Sustainable Latency: 6.2 ns (1T-SRAM)
  • Texture Read Bandwidth
  • 10.4 GB/second (Peak)
  • Main Memory Bandwidth
  • 2.6 GB/second (Peak)
  • Pixel Depth
  • 24-bit Color, 24-bit Z Buffer
  • Image Processing Functions
  • Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
    Real-time Decompression of Display List, HW 3-line Deflickering filter
       
    Audio Processing (Incorporated into the System LSI)
  • Sound Processor
  • Custom Macronix 16-bit DSP
  • Instruction Memory
  • 8KB RAM + 8KB ROM
  • Data Memory
  • 8KB RAM + 4KB ROM
  • Clock Frequency
  • 81 MHz
  • Performance
  • 64 simultaneous channels, ADPCM & PCM encoding
  • Sampling Frequency
  • 48KHz
    Performance  
  • Floating-point Arithmetic Capability
  • 10.5 GFLOPS (Peak)

    (MPU, Geometry Engine, HW Lighting Total)

  • Real-world polygon
  • 6 to 12 million polygons/second (Peak)

    (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

       
    System Memory "Splash" 40 MB
  • Main Memory
  • 24 MB MoSys 1T-SRAM

    Approximately 10ns Sustainable Latency

  • A-Memory
  • 16 MB 81 MHz DRAM
       
    Disc Drive CAV (Constant Angular Velocity) System
  • Average Access Time
  • 128ms
  • Data Transfer Speed
  • 16Mbps to 25Mbps
  • Media
  • 3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology
  • Capacity
  • Approx. 1.5GB
       
    Input/Output 4 Controller Ports
      2 Memory Card Slots
      Analog AV Output
      Digital AV Output
      2 High-Speed Serial Ports
      High-speed Parallel Port
       
    Power Supply AC Adapter DC12V x 3.5A
       
    Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)